Brave New World is the second expansion of Firaxis’s critically acclaimed strategy game Sid Meier’s Civilization V. Following Gods & Kings, the game’s first expansion, Brave New World brought 9 new civilisations, 8 new Wonders and dozens of units and buildings to play with. It also promised to focus on trade, culture and diplomacy to make Civ V an even better game.
Developed by Firaxis, Civilization V and all its expansions were ported to the Mac by Aspyr. By the way, I’m amazed with the support Aspyr is giving to their top Mac franchises (Borderlands 2 and Civilization V), securing updates and release dates extremely fast. To give you an example, Brave New World was released on the Mac on July 12th worldwide, same days as the PC version! As Brave New World is an expansion and not a standalone game, this review will not follow the usual “Gameplay, Presentation and Performance” sections you usually see here. Instead, this Brave New World Mac review will answer for you the truly important questions: What does it add to Civilization V? Is it a worthy addition? How does it run on Mac OS X?
Get it from the Mac Game Store:
Enter Civilization V: Brave New World for Mac
Let’s get this out of the way: Civilization V is a great game, but one thing keeps it from being amazing: the end game is boring. This may upset you but the truth is, excitement wears off quickly during a Civ V match.
Once you reach the modern times, all you have to do is wait and see if the strategy you chose early on will work. Well, Brave New World is the game’s finest Expansion so far. Why? Because it solves this issue and gives you the end-game fun and excitement Civilization V deserved. How? They delivered on their promised and completely overhaul 3 key elements of Civ V’s gameplay: Trade, Culture and Diplomacy.
Improved Trade mechanics
Pre-Brave New World, Trade was limited to specific diplomatic agreements between nations. I know you felt the same way I did, Trade just wasn’t exciting or fun. Enter Brave New World. With the introduction of Trade routes, Trade becomes not only exciting but also an extremely important part of your strategy, as it can simply make or break your entire economics. Most gold potential will come from it now.
I personally focus on gold and science and let me tell you, the potential is huge. Beware of pirates and barbarians though, as they can block your trade routes! Also, be careful who you start a war with. If your income relies too much on Trade, a war against one of your commercial partners can be devastating to your finances. I learned this the hard way when I was attacked by the Russians. While doing my best to defend my empire, I suddenly realized a negative gold balance each turn. Before long, I had no more gold and my army started to disband! That was a painful way to go…
Trade routes potential doesn’t stop with gold and science. They can also transfer Religion. Turns out, trade can be a very discreet and effective way to convert your neighbors and get all those nice religion bonuses. Overall, Trade routes add a well deserved layer of complexity and decision making that will last throughout the whole game.
Overhauled Culture mechanics
Cultural victories used to feel slow and incomplete but Brave New World has taken care of that too with the introduction of Tourism. Forget about the Utopia project, Tourism can now get you that eluded (and previously hard as hell) Cultural victory. You still need to “farm” Culture to pay for new policies (and later, Ideologies, which we will talk about next) thanks to specific buildings, Wonders and Great persons. But in order to win, you will need to have an imposing Tourism-generating machine, attracting and influencing all the other nations. You will have to accumulate works of art which are created by artists born in your nation. Each artist will give you a work of art which will represent an existing painting, book, song, etc.
The expansion also introduces archaeologists which will be needed to exploit randomly generated digging sites. Once you have exploited the site, you will have the choice between either bringing the artifacts back home as a work of art or keep it where it is, improving the tile. Overall, Culture mechanics feel so much more lifelike now. Paris is one of the top tourist destinations because of the monuments and museums after all. But how to win using Tourism? Each work of art will give you Tourism points per turn.
If you generate more than your neighbors, your “culture” will end up as being influential towards theirs, and later on, dominant. Once your culture becomes influential towards every other nation in the game, you win. Culture-related improvements don’t stop there. Later in the game, you will get access to Ideologies which work like policies but go even further. Ideologies will give bonuses too but above all, they will bring you closer to other Civs who share that same Ideology with you (or further apart if Ideologies are very different).
In that same spirit, if you chose an Ideology your population dislikes, you will get a lot of extra unhappiness to deal with.
Revamped diplomacy system
Civ V also got an improved diplomacy system which revamps the role of city-states, making them extremely important if you want to achieve a Diplomacy victory. As soon as a Nation researches printing press and has discovered every other player in the game, the World Congress will be born. The World Congress will meet every few turns and will vote on a number of different things such as starting international projects, embargoing a player, chose a world religion, etc.
The thing is, Nations have a number of votes (with the host nation having an extra 2) but City-States have some too. If you want to become a true political powerhouse, youwill have to have the most City-State allies (each ally giving you control of their votes). At one point, the World Leader resolution will be proposed and if you have enough votes in you favor, you can be elected and achieve the Diplomatic Victory.
Most of these additions will be extremely important during the end game, making it a lot more fun and exciting than before. On the bad side, it’s a shame not all the features and additions from the previous Expansion, Gods & Kings, were not included to the game. For example, the specific Civs from Gods & Kings are missing here!
Graphics and Performance
Regarding both Graphics and Performance, there isn’t much to say. The game looks and performs the same as vanilla Civilization V does. Performance wise, I think Brave New World (and Civ V too) is a little too graphic-intensive (strategy games are usually forgiving in the Performance department). This is specially true near the end game, when modern times arrive. Every turn will take forever (specially while waiting for the other nations turn).
Also, when a lot starts happening at once (during a war for example), you will notice the game will not run as smoothly anymore. Even so, Brave New World is a reliable port, with no noticeable bugs. I did experience 3 crashes during my many hours of play time.
They seemed very random but nothing dramatic (as the game will auto-save every 10 turns.) Still, it is frustrating to have to replay 8 turns because of a crash.
- Makes Civ V a much better game
- Improved gameplay
- Refined and enhanced victory conditions
- Lots of new Civs, Wonders, units and buildings
- End-game id finally fun
- Graphic intensive (specially during the end game)
- Missing content from previous expansion
- Occasional crashes
Brave New World did everything it promised and more. It brought many genuine new ideas and improves Civilization V in so many ways that I just can’t see myself playing it without Brave New World anymore. It did what any worthy Expansion should: It took Civ V to the next level, making it a significantly better game. This is true for the Mac version too and is well worth the $30 it costs. We don’t always have access to the best games out there. Brave New World on Mac is therefore an exception that deserves to be enjoyed by all Civ V and strategy games fans out there.
Get it from the Mac Game Store: