This is yet another important milestone for Mac gaming:

There are over 3,000 Mac games on Steam.

At the time of this writing, 3,016 to be precise.

This is particularly impressive when you consider how often the Mac is dismissed as a gaming platform.

But the numbers speak for themselves: 3,000 games and over 4 million active Mac players (3,4% of 125 Million active users according to Valve) on Steam alone:

Steam Mac games 3000

It gets better:

The growth rate of Mac games released on Steam is impressive. Compared to 2010, 2015 saw the biggest growth ever. In fact, each year is significantly more promising than the previous:

Steam Evolution

And these are only Steam numbers. Don’t forget that many games are exclusive to other platforms, such as Origin (The Sims franchise) or Battle.net (all of Blizzard’s games). That puts the total number of Mac games even higher.

 

Not only quantity, but quality too

The quantity of available Mac games today is eye-opening, but their quality is equally impressive. If you take a look at the Top 10 highest rated games on Steam (based on user ratings), 6 out of 10 are available on the Mac.

Some may argue that those are mostly smaller Indie games, but looking at the 10 most played games on Steam, 7 out of 10 are available on Mac (all the games listed below, except GTA V, The Division and Fallout 4):

Steam Mac games popular

And this positive trend is not limited to Mac gaming alone. Linux / SteamOS are also going through an expansion and it’s all linked.

 

The rise of multi-platform development

Both Mac and Linux platforms are going through a renaissance. Linux has almost 2,000 games on Steam (currently at 1984) and also supports 5 of the 10 highest rated games overall. When it comes to Linux, many are not surprised, claiming that it’s all due to Valve and their SteamOS push.

Perhaps. But what about the Mac? Why the sudden growth?

Mac gaming may have little to do with SteamOS on paper, but all combined – Mac, SteamOS and Linux –  become a considerable incentive for studios to go for multiplatform development. And this is something all the developers we have interviewed, from Pillars of Eternity creators to This War of Mine‘s, confirmed. If your game engine can easily work on all platforms, why not support them?

Both Mac and Linux are still tiny compared to Windows. However, the point is not to become bigger than Windows. The point is to be interesting enough (from a technical and financial standpoint) to encourage multiplatform development and hence have more games on all platforms.

Do you think this trend will continue? Or could it just be a SteamOS fad that could disappear instantly if Valve’s new OS doesn’t pick up?

Update: I first reported in November 2015 that over 2,500 Mac games were available on Mac. I updated this article to reflect this new milestone.