Trine 2 is Frozenbyte’s follow-up to the well-known puzzler/platformer Trine. The latter was a great adventure game with built-in co-op but didn’t offer online co-op. This meant most people had to play alone. Trine was also occasionally complicated, which ate into gameplay-time. If you are like me, a gamer who sometimes needs a quick fix, Trine never really filled the spot.
Trine 2, however, feels like a lot of work was put into it as soon as you start playing. The game design and ideas haven’t changed much, it’s still the same, side-scrolling puzzler/platformer game the original was, but it seems to be more polished and solid. Easy to get into and now with added online multiplayer. This means you can team-up with friends or strangers and battle through the campaign as a group. This makes the game a lot more fun and easy to get hooked on. There are also more checkpoints to help you along the way, unlike the original Trine where they were very limited and caused a lot of time wasted. Trine 2 is definitely a solid, improved package, but is it the ultimate side-scroller on the Mac?
Enter Trine 2
Trine fans will recognize the characters. They are the same as in the original game. For those of you who haven’t played Trine, you can play as a Knight (Pontius), Thief (Zoya) or Wizard (Amadeus), with each character offering a unique gaming style. The Knight is a DPS (damage per second) hungry fighter who hacks and slashes his way through levels. The Thief is a nippy character who uses a bow and a Grappling hook which can be fired into wooden structures and use them as a swing to get to higher areas. The Wizard has a levitate skill which can be used on objects and can conjure boxes by holding the mouse button and drawing them on screen. These can be used to stand on them and make stacks. I found the Wizard was the most resourceful character but still lacks combat skill.
You can switch characters at any time and if you die, you move to next one in line until you either run out of characters or find a checkpoint. This adds to the flexibility of the game. Being able to choose the best hero for a particular situation is great and you can smoothly switch characters with the press of a button (1, 2 or 3 number keys).
The interface is very simple.
As you explore Trine 2’s world you can collect Orbs and Vials which are needed to purchase upgrades. Collecting 50 orbs gives you one skill point which is shared between all the characters. The upgrades can range from more stackable objects for the Wizard, more powerful weapons for the knight to extra arrows for the Thief.
Puzzles and traps appear in abundance. You will stumble across moving water to cross, high places to climb with the use of objects or spikes to avoid. They do range in difficulty but I did find them fairly repetitive at times. If you find usable objects like levers or switches, a helpful hint will appear onscreen to explain to you how to use them.
The use of Physics in puzzles is very clever. The combat system is basic and easy to pick up. You get a pure Hack and slash system as the Knight and ranged combat as the Thief. The Knight has a choice between a Sword and Shield or a Two-handed Hammer. Both can be used in combat but I found the hammer to be especially useful to break down walls. The Thief has a Bow as its only weapon. You can upgrade all weapons as you level up. The Wizard isn’t really combat based at all, which is a shame, he is more helpful on the puzzles/escape portions of the game.
The game will take between 8-12 hrs to complete but that’s not all as I found myself re-doing levels on Multiplayer. Trying to do all the levels with just one character is a challenge and really adds hours of game time.
Trine 2 looks like a regular 2D scrolling game but don’t be fooled. The beautiful 3D effects including the use of dynamic light sources or wonderful water reflections give the visuals real depth. You sometimes find yourself pausing to gaze at the beautiful graphics, trying to find hidden items or checking out the way the water flows.
With the Graphics settings maxed out, some of the scenes are just exceptional. The voices add brilliantly to the game too. They have a calming influence with excellent dialogue that brings the characters to life and makes you love them more as you play through the levels.
Trine 2 runs brilliantly and without any problems.
Minimum Spec required:
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Processor: Intel Processor
- Memory: 1 GB RAM Hard
- Disk Space: 1.5 GB
- Video Card: NVIDIA GeForce 8600M or better / ATi Radeon 2400 or better*
*NOTE: Please be advised that Trine 2 does not run on Intel graphics solutions used in 2006-2008. The game does run on new (2010-) Intel HD Graphics 3000 or better. Machines with NVIDIA GeForce 9400M or ATi Radeon X1600 may not achieve smooth gameplay.
I played this game on my Mid 2011 21.5” iMac:
- OS: OS X 10.7.5 Lion
- Processor: Intel i5 2.5GHz
- Graphics: AMD HD Radeon 6750M 512MB
- RAM: 4 GB
- Clever platform/puzzle gameplay
- Wonderful graphics with physics effects.
- Brilliant sounds and speech
- Excellent online co-operative play
- Sometimes the puzzles are a bit repetitive.
- No combat mode for the Wizard
Trine 2 is a brilliantly packaged game. With the easy controls system, beautiful graphics, excellent sounds and great puzzles you get a game that’s great fun and sometimes challenging. Excellent!