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Rocket League for Mac: Now improved with an ‘Autumn Update’

Rocket League sure took its time to come to macOS, but when it finally did on September 8, 2016, it changed Mac online multiplayer gaming for good:

Yes, it’s really happening! After several delays (and our sincerest apologies about that, btw), the SteamOS and Mac versions of the game will finally be available for download.

An important thing to note, however, is that both versions are still considered “beta”.

Those beta days are long gone and Rocket League today is one of the best Mac games you can play today.

Available on Steam, Rocket League is an extremely popular game that combines football with supersonic battle-cars. And even after all these years, Rocket League is still one of the most popular games out there, especially for online multiplayer gamers and e-sports fans.

The reason why Rocket League remains as relevant today as it was when it was first released, is the amount of content and updates developer Psyonix keeps pushing out.

There’s something new almost every month (like new cars, arenas, etc), but their latest Autumn Update is on a whole new level.


Making a good game even better

There are so many changes here that covering all of them would be impossible.

But the biggest ones, including a new arena, new items and quality of life changes are the following:

  • They’ve added a new seasonal arena called Farmstead.
  • They’ve redesigned ‘Wasteland’ and ‘Starbase ARC’ as Standard Arenas.
  • They’ve added more than 90 free new items to customize your vehicles
  • They’ve added a feature called Transparent Goalposts to prevent the camera from cutting off the action (my favorite)

Rocket League Farmstead

And regarding Mac-specific updates:

  • The Steam Controller now works as intended on Mac hardware

You can read their official patch notes for all the details.


Never buy a Mac game based on a promise

I have to bring this up again. Rocket League is a good reminder that you should never buy a game based on a promise.

Rocket League was first announced in August 2015. Then it was confirmed for December 2015. Then it was delayed to Q2 2016. And then it was supposed to come 6 to 8 weeks later. Over a year went by between the first release date and the actual release.

You should always wait until the Mac version is officially out before taking out your wallet. I bought it early on and sat there with my copy for months without being able to play it. Things ended well this time, but why risk it?

And I’m not raining on Rocket League’s parade here. Rocket League rocks, the Mac version is top notch and a number of free updates they keep delivering is impressive.

My advice? Go get it right now!

You can purchase Rocket League Mac version on Steam.

  • staraffinity

    Really hooked on playing it on PS4. Will be great to have a OS X version of the game too. Hopefully it runs well without the need of too much hardware. But I feel the graphics in the game aren’t that complex (at least not polygon wise). And hopefully it will support both Metal and OpenGL.

    • Ric

      I wouldn’t cross my fingers for Metal support. In any case, can’t wait to get my hands on it (as I refuse to play it on Windows,I’m still waiting!).

  • Ric

    Yep, but limited to 720p I believe?

  • sean

    Bootcamped windows just to play. Got tired of waiting

    • Harley Smith

      does it play okay with bootcamp?

      • Nirvanes

        It plays far better on bootcamp than in macOS. The minimum ram requirement on Mac is 8gb, on windows is 2gb… it’s absurd.

        I can run the game at almost 60fps stable on bootcamp, and on macOS it runs like 30/40.

  • Salz

    I also downloaded bootcamp.
    But takes 15 mins to turn off mac and go into windows

    • Pijus Navickas

      Weird, mine takes like 30 seconds to halt and boot into Windows. Same the other way around. The only downside is that all my Mac applications are closed as a result.

  • Jose Ramon Cano Yribarren

    It’s officially August 2016. Happy birthday to the delay in Rocket League for mac! 365 days pushing and pushing the release date. A slow and sarcastic applause to Psyonix. Don’t get me wrong, I understand delays like the most, but A WHOLE YEAR of delay, while there have been dozens of updates, that’s just not giving a single f— and spitting the mac users on the face (and specially the Steam OS who were going to get a copy by buying a Steam machine ages ago!). If you ask me, I would have put a little bit of effort on porting instead of creating more and more and more antennas and hats, and ridiculous cars… But that’s just me. See you guys, I’ll check again in August 2017 😉

    • NathanB

      Any source for that information ?

      • Ric

        Nothing official regarding dates. The only official information from the dev is that it’s coming, but they can’t say when (this was also confirmed to me by one of Psyonix’s heads).

        • PFGamer_11

          Almost september 2016… no comments.

          • Juan Gerardo Ruelas Jr.

            just downloaded it today

          • martin delgado

            what computer are you playing on?

          • Juan Gerardo Ruelas Jr.

            MacBook pro 15inch retina display late 2013

  • Maria Almira Samson Cleofe

    How do we get to have a beta version? I’m a mac user and I’ve been waiting ages for this! If it means I get to play the game, albeit the bugs, I wouldn’t mind being part of the experimental players.

    • martin delgado

      do you know if i will be able to play RL on my MacBook Pro?

      • Maria Almira Samson Cleofe

        It’s already available for Mac via Steam. Enjoy!

  • Alex Carr

    I play a lot of it on my Win 7 PC. It is an awesome game.

  • star-affinity

    Rocket League rocks, the Mac version is top notch

    Can’t say I agree on that. There is some judder when the camera pans horizontally (i.e. when turning the car and the camera is behind it – no ball cam. I also think the frame rate is (still) noticeably worse in the Mac version compared to Windows. I see the system requirements on steam is OS X 10.8.5 and OpenGL 4.1. This gives me hope things will get better if the game starts to utilise Metal instead of OpenGL (if that will ever happen).

    • Ric

      One thing can’t be denied: it runs a little faster on Windows, but that’s almost always true because devs prioritize DirectX and Apple’s OpenGL sucks. As you said, hopefully Metal will slightly change that…