Will Playerunknown’s Battlegrounds ever come to macOS?
With all the noise Playerunknown’s Battlegrounds (or PUGB in short) keeps making, there’s no way you haven’t wondered if it would ever come to macOS.
The game just smashed Steam’s peak user record of all time with over 1.34 million users simultaneously playing the game (the previous record belonged to Dota 2 with 1.29 million concurrent players) and you can’t help but ask yourself: Why can’t I get in on the fun?
After all, it was created using the Unreal Engine 4, an engine that others have used to support the Mac platform. So why not support macOS too?
These questions are usually left unanswered, but this time Brendan Green, the game’s creator himself, answered. Too bad it wasn’t what we wanted to hear…
In an interview during this year’s Gamescom, when asked if there would be a Linux version, this is what he had to say (translated using Google Chrome):
There’s just not enough Linux players. The same is true for Mac. We just do not have enough resources at the moment. Is not on the roadmap. I’m sorry.
And so it seems we will miss out on the hottest game of the year.
But could PUGB’ Mac version eventually happen?
I usually don’t even write about games that maybe one day could eventually come to Mac because I don’t like clickbait articles and I don’t want to waste your time.
When a developer doesn’t talk about a Mac version and doesn’t even take the time to reply to questions regarding a Mac version, it means they don’t care and will never support it.
This time it was different. It’s great when developers take the time to at least acknowledge that Mac and Linux exists. Brendan Green himself did and at least there will be no more uncertainty surrounding Playerunknown’s Battlegrounds for Mac…
Where does that leave us? Not getting PUGB for Mac sucks but I won’t cry because they don’t want my money.