Welcome to our Game Alert series, the place where we share the latest Mac releases you probably didn’t know about but should!
After more than a year on Steam Early Access, WWI shooter Tannenberg is officially out for Mac, Windows, and Linux.
Released on February 13, 2019, Tannenberg is the follow up to 2015’s Verdum from developer Blackhill Games.
Tannenberg is a 64-player first-person shooter that brings the massive battles from WWI’s Eastern Front to life. This shooter clearly aims for authenticity and strives to stand out in a crowded space. The game features 50+ weapons, six huge maps and a 64-player game mode that can be populated with bots if needed.
You’ll find the same attention to detail from Verdun, except with better graphics and better AI. Developer Blackhill Games clearly put a lot of effort into this one with betters reporting a better UI, improved performance and an overall more pleasant experience.
So far the reviews are extremely possible. The game has 82% Very Positive reviews from close to 3,000 gamers.
These are the game’s Mac requirements:
- OS: 10.11+
- Processor: Intel CPU Core i5-2500K 3.3GHz
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 2GB video card memory
- Storage: 6 GB available space
You’ll probably need a powerful Mac with a dedicated graphics card but if I’ll give it a shot on my 2016 13-inch MacBook Pro as soon as possible.
You can download Tannenberg for Mac on Steam.
Dead Cells, game of the year material, is available on MacOS
August 12, 2018 – After a fruitful beta on Steam Early Access, the game is officially out since August 7, 2018. And in the week or so that the game has been available, it has been called “an instant classic” and even “the best Castlevania game in years” by some of the most reputable outlets.
The excellent reviews didn’t only pick my interested, they made me have to give it a try myself. I was lucky enough to get a review copy from the developer and got to enjoy around an hour of gameplay on my 13-inch 2016 MacBook Pro.
You can read some of the excellent and thorough reviews, such as Destructoid‘s, to learn more about the game itself. I, on the other hand, can tell this: It runs great on Mac.
The game ran flawlessly on my 13-inch MacBook Pro and I expect most, including those of you with older MacBooks, should be able to enjoy it. If you’re into platformers, roguelikes, or Metroidvanias, you should definitely check it out. This is game of the year material, trust me.
You can get Dead Cell’s Mac version from Steam.
Two Point Hospital is coming to MacOS
July 28, 2018 – Remember Theme Hospital, that glorious hospital simulator from the 90s?
If you too spent tens of hours building and managing your dream hospital back then, you’ve probably been waiting for a modern take on that amazing game for years. Well, the wait will finally be over soon.
Developer Two Point Studios just revealed a Mac version for Two Point Hospital, a hospital simulator that’ll let you build and run a Hospital, find cures for strange diseases and manage troublesome staff.
Just checking out the Mac version – it’s working beautifully! pic.twitter.com/8rWiRbQo59
— Two Point Studios (@TwoPointStudios) July 18, 2018
And expect complete freedom to build the hospital you want:
Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible.
Gaming has been missing a worthy Theme Hospital successor for too long. I’m definitely eager to try it out as soon as it comes out.
System requirements will be revealed as the game approaches its final release on August 30, 2018, on Steam.
Tacoma, from Gone Home's developer
August 2, 2017 – Tacoma has been out for less than a day and the verdict is already in. According to pretty much all reviewers, Tacoma is a very good adventure game.
How good? Right up there with Gone Home, the studio’s 2013 indie cult hit. And that’s quite a statement because Gone Home was an exquisite game, one of the top adventure games for Mac if you ask me. But enough about Gone Home.
Tacoma is finally available and we were lucky enough to get a Mac version on the same day as the Windows release (I hear the Linux version is coming tomorrow if that’s your platform of choice).
Set in a deserted space station, Tacoma tells the story of what happened there and where everyone went. Just like Gone Home, Tacoma is clearly a narrative-focused game, but you can expect an engaging and fascinating story.
Some called it Gone Home in Space because you also play as a woman trying to find the people who used to be there, but Tacoma is much more than that.
I like how The Guardian puts it in their review:
Where Gone Home is set in a spooky house in 90s Oregon and intentionally plays on horror tropes, Tacoma takes the traditional science-fiction setting of a space station – the titular Tacoma.
Whereas the charm of Gone Home, for many, was the familiarity of the 90s setting, the plot of Tacoma in 2088 revolves around an imaginable near future of space travel and advanced AI.
You can find Tacoma on Steam.
Oxygen Not Included, the colony simulation from Klei
May 21, 2017 – Klei Entertainment, the developer behind indie gems such as Mark of the Ninja and Don’t Starve, has some news regarding their latest project.
Oxygen Not Included, their next game, will hit Steam Early Access later this month. This means players will be able to pick up a work-in-progress version and help shape the final game by giving feedback to the developer.
The bad news is that this Early Access version will only support Windows-PCs. The good news? Klei has confirmed that Mac and Linux versions are officially coming too, only at a later date.
This is what Klei told GamingonLinux on Twitter:
It’s on our to-do list along with Mac. Not sure exactly when just yet, but we’re working on that for a future update.
My take: I know we have another colony simulation game coming to Mac (Surviving Mars), but this one has me more excited. For one, it has the same type of graphics that worked so well on Don’t Starve. Second, it’s a game from Klei, a studio that only produces great games. Not good games, great games.
XCOM spiritual successor, Phoenix Point
May 15, 2017 – Phoenix Point, a tactical turn-based game from the creator of the original XCOM, has reached its crowdfunding goal.
The team at Snapshot Games has raised over $600,000 on Fig (with 23 more days to go) securing the game for Windows, Mac, and Linux.
In Phoenix Point, players take on the role of a secret organization called the Phoenix Point. The game features turn-based tactics and world based strategy in a fight against a terrifying, alien menace. This may sound a lot like XCOM, but that makes sense as Julian Gallop, the man who gave birth to the XCOM franchise, is behind the project.
The game will also feature customizable soldiers, mutating aliens, destructible environments, and boss battles. Enough to give XCOM 2 a run for its money. Julian Gollop says it’s the game he’s been wanting to make since 1997’s X-COM: Apocalypse.
The campaign is still open and has two interesting stretch goals if you want to participate. The first one, unlocked if the campaign reaches $650,000, will add drivable vehicles to the game. The second one, unlocked at $850,000, will add a floating fortress that can attack the enemy from the sea.
The game is expected for Linux, Mac and Windows PC in late 2018.
My take: XCOM 2 is an excellent turn-based game and I wouldn’t want to compete against it. But after checking Phoenix Point and seeing what they have created so far, I have the feeling this will be a high-quality game. Enough to surpass XCOM 2? Unlikely, but I hope they prove me wrong.