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Arma 3 for Mac is available and finally receives 64-bit support

Work on Arma 3 for Mac continues. The game is still considered an experimental port, and while developer Bohemia Interactive claims development could stop at any moment, the game's MacOS version continues to improve.

Virtual Programming, the team in charge of the port, just added 64bit support and released version 1.73 (which covers the Laws Of War DLC, as well as the Apex expansion).

Set in authentic and vast settings, Arma 3 is the leading military simulator out there. This isn't a Call of Duty clone where taking down dozens of enemies is business as usual. This is a realistic military sandbox where every bullet counts and tactics and cover matter. That alone would put it among the Top FPS games for Mac (if it's ever officially released).

Arma 3 features a wide variety of single and multiplayer content, over 20 vehicles, 40 weapons, and limitless opportunities for content creation.

Arma 3 on Mac: Everything you need to know

Version 1.73 brings all versions to the same level, finally enabling cross-platform multiplayer.

Do keep in mind that this could change at any time, as Windows usually gets updates first (and the rest are merely experimental).

Both experimental ports are under Virtual Programming's responsibility and both use the company's wrapping technology. And according to Bohemia's own internal tests:

You may experience up to 30% degraded performance in comparison to the Windows version.

But as pointed out by our friends over at Gaming On Linux, who cares? If the ports are stable and run smoothly, who cares about how the port was made.

Arma 3 gameplay

I tested the game a long time ago and was surprised it had decent performance. And according to readers performance keeps improving, certainly thanks to 64bit support.

That said, Arma games are infamous for being extremely demanding and Arma 3 is no exception. These are the game's minimum system requirements:

  • OS: Sierra 10.12.5
  • Processor: Quad-core processor (Intel Core i5 4570S, Intel Core i5 4570R)
  • Graphics: Metal 2.0 compliant GPU (NVIDIA GeForce GT 650M or better)
  • Video Memory: 1 GB
  • RAM: 8 GB
  • Hard Drive: 21 GB

Unless you plan to play this game primarily on Windows, I would hold off before making the purchase.

You can find the game on Steam.

21 Comments

  1. MichalM.Mac

    I worry. External team could also be Virtual Programming :-/

    Reply
    • Mac Gamer Ric

      That Virtual Programming is behind it is VERY likely. Now, they did take care of Spec Ops and it wasn't bad. Maybe they're getting better... (I hope!)

      Reply
      • Rakden

        Spec Ops played ok, and the old X3 ports by them were fine but TW2 and Dead Island on the exact same Mac Pro hardware will run near maximum settings under Windows while TW2 is unplayable even on low and Dead Island is nearly as bad.

        Reply
        • Mac Gamer Ric

          Yep, I played Dead Island and didn't like the performance much. That said, it wasn't as bad as you say on a Mac Pro.... Strange.

          Reply
    • ironhorse40

      Dont bash Virtual Programming they have have brought us some great games. Stronghold 3, Patrician, Victoria series. The games they release don't don't come out with demanding system requirements. every company is 100% perfect at porting games over to mac.

      Reply
      • MichalM.Mac

        I don't bash them for porting games like that.
        I have problem with:
        - badly performing GPU-demanding ports (Witcher 2, Dead Island)
        - their support (closing support ticket twice without response.)
        - lot of minor things (bugs, controller support, etc.)

        Reply
        • Mac Gamer Ric

          Good reasons to bash them.... But I do think they are improving. Problem is, when you compare them with Aspyr or Feral, they can't really look good...

          Reply
  2. mikelyons

    This one is likely to be too hardcore for me as it is a simulation. Still, I am always happy to see well regarded high profile games come to the Mac. I don't really mind how it gets there even though obviously I prefer native ports for best performance and compatibility over time. If what they come up with works well though it sure beats not having the title on Mac is how I feel about these.

    Reply
    • Mac Gamer Ric

      Same here, but if Metal Gear Rising thought us anything, it's that non native ports can be good enough for most of us!

      Reply
      • mikelyons

        Yeah, that is a game I am happy to have heard good reports about. I want to play that at some point. It looks very fun.

        Reply
  3. Nosferatu

    I tried Arma 3 just this weekend, since it was a free weekend.
    It ran in bootcamp with my new GTX 980, it ran pretty decent but still couldn't max out everything. I didn't buy it yet because it was still a bit much and there's too many controls for an Apple wireless keyboard (really need to get the wired), but if it get's cross-platform buy on Steam I probably would.

    Can someone explain me what native and non-native refers to in this context?

    Reply
    • Mac Gamer Ric

      Hey there, it basically means that a native port is reworked from the ground up to create an OS X app.
      On the other hand, a non-native port means that the Windows app was simply put in a specific "package" to be recognized on Mac. It works too, but as the game itself remains a Windows app, it's never as optimized as a native port.

      Hope I was clear, it's not that easy to explain this!

      Reply
      • Nosferatu

        It is clear, thanks!

        Reply
  4. Josh Hatchett

    Never played Arma III...I'm down!

    Reply
    • Mac Gamer Ric

      Just be careful because if it ever comes out (the developer insists that it isn't a done deal), you will need one hell of a Mac to run it, apparently... BTW, what is your main gaming Mac?

      Reply
  5. Lucas Olaerts

    I have a problem,

    when i go to setting I can not adjust them ingame.
    How can i change them out of the game? caise i can not use my mouse for a reason ingame.

    Reply
    • Mac Gamer Ric

      Sorry man, I won't be able to help, as I don't have that game. Have you tried asking VP, the company behind the Mac version of the game?
      http://www.vpltd.com/

      Reply
  6. ikir

    Virtual programming = bad

    Reply
    • Ric

      Come on man, don't be too hard on them, they're trying 😉

      Reply
  7. J

    Where would I be able to buy the Mac version of the game?

    Reply

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