Victor Vran is the latest game from studio Haemimont Games, the studio known for the Tropico series. The game is a refreshing take on the RPG genre, and although it doesn’t revolutionize it, it brings new ideas to the table.
At first glance, Victor Vran may look like another Diablo clone, but it isn’t. This game will satisfy you with its awesome gameplay mechanics and great graphics.
And I’m happy to confirm that Mac version was handled with care. Only one question remains: Can your Mac handle it? Read on.
Enter Victor Vran on Mac
Victor Vran follows a straight-forward story. You’re a hunter who discovers a city infested with creatures and demons. The story is not particularly original, but it keeps you hooked up until the end. Moreover, the narrator’s voice, with its witty and clever comments, will entertain you throughout the game. One little peculiarity I found in Victor Vran is that it has a color blindness mode to help tell the difference between the rareness of the items (note: I’m not a colorblind person).
Victor Vran is an Action-RPG in which each area has achievements that will help you gain more experience and loot. The story is crafted in a way that you won’t need to complete all areas to beat the game. If you just want to speed your way to the final boss, you can. This seems to me like poor story design though some may prefer this to having to explore all areas in order to make it to the final level.
The game’s story aside, Victor Vran stands out because of the genius and novelties that reside in its mechanics, its classes, and leveling system. You move your character with the classic WASD keys and you can jump and even dodge the dozens of enemies you’ll be encountering during your quest. Jumping and dodging isn’t a big deal in an adventure game, but it makes a huge difference in an RPG.
Its novel mechanics make the grinding instances not grinding instances at all. In fact, looting and leveling is lots of fun, thanks to its dynamic combat. And if you find that your travels are too easy, you can always activate the hexes, which increases the challenge as well as reward you with even more experience points.
Multiplayer is lacking though, due to the very low player base, and more importantly it is not clear how it works. I tried several times to join a game or to host a game with no results whatsoever; I don’t even know if no one was there or if I just couldn’t see them.
Novel class system
The class system in Victor Vran is in fact a classless system, with no clearly defined choices on how to develop your character. You build your character by choosing among different weapons, items, destiny cards, demon powers, and outfits.
Each type of weapon has two different abilities, so the choice of weapons directly impacts how you play the game. After some leveling, you can equip two weapons which can be switched during combat for a strategy change or simply for the fun of it.
Destiny cards give your character different status effects and passive skills; by increasing your character’s level, you gain more slots and more destiny points, which then allow you to equip more cards and higher level cards respectively.
Demon powers are your magic skills, and you have several to choose from. Finally, the outfit you choose mainly changes the way your overcharge bar functions (similar to the classic mana bar), which recharges by hitting enemies and avoiding their hits. At the end of the day, all these items allow you to customize your character to be knight-based, warrior-based or ranger-based character; the options are plenty.
Victor Vran ran perfectly, although at “very low” quality settings, on my 2012 13-inch MacBook Pro.
As you can see below, my system barely meets the minimum system requirements. That’s why I had to play the game at 1280×800 resolution, graphics set to “very low”, no V-Sync, no antialiasing, and no anisotropy. The game still played smoothly, thanks to the good job done on the Mac port. Haeminont took the effort to properly optimize it and it shows.
Using our very own FPS counter app, Count It, Victor Vran performed at an average of 48 FPS, feeling absolutely fluid and smooth. I tried running it at low graphics with the other settings unchanged, and the FPS dropped down to 35, which didn’t feel as good.
Nevertheless, to help you appreciate the game’s graphics, I changed the settings to Ultra to and to take those beautiful images you see. And as expected, it was nearly impossible to move my character.
Mac System Requirements:
- OS: OS X 10.9.x
- CPU: 2Ghz Intel Core 2 Duo
- Video Card: OpenGL 4.1 (GeForce 600 or higher, AMD Radeon 5000 or higher, Intel HD 4000 or higher)
- RAM: 4 GB
- Hard Drive: 4 GB available space
- 13-inch, Mid 2012 MacBook Pro
- OS: OS X 10.10.5
- CPU: 2.5 GHz Intel Core i5
- Video Card: Intel HD Graphics 4000 1024 MB
- RAM: 8 GB 1600 MHz DDR3
Note from Ric: This review comes from Camilo Lopez, one of Mac Gamer HQ’s oldest contributors.