Author: Ric Molina

This War of Mine creators tell us why they support the Mac (interview)

I’m happy to welcome 11 bit studios. They were kind enough to answer a few questions for MacGHQ and shed some light regarding their future plans and their view on the Mac gaming platform. But first, a quick reminder on why this is a big deal. The Mac platform is only as good as the games it can offer. And we owe them all to the developers that decided to support the Mac (and Linux) as much as Windows, especially when their Windows version sells many, many more copies (around 95% of total sales, according to 11 bit studios). This...

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The 10 Best Free Mac Games you can play today

What is the one thing everyone loves? Free stuff. Gaming is no different, except that there are so many free games, it’s actually hard to find good free games. With the popularity of free iOS games, there’s so much crapware out there, it’s easy to miss the true gems that are worth playing. Turns out, the Mac has a lot of quality free games to offer. Some are completely free, some are free-to-play (but can be enjoyed without spending a dime) and some are open-source remakes of old classics. Plus, these games are so varied, there’s a chance one...

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The Ultimate Call of Duty on Mac guide

Are there better First-Person shooters on Mac than Call of Duties? Definitely (we reviewed the Top 10 so you can decide for yourself). Still, Call of Duty earned its place as king of first-person shooters for a reason. It all started over 10 years ago with the original Call of Duty. That game was simply mind-blowing. The graphics, the scale of the battles, the Multiplayer, it puts all the competition to shame. The games only got better from there (peaking perhaps with Call of Duty 4: Modern Warfare) and the fact each game breaks a new sales record is telling. The formula is well-known: Solid...

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SimCity Mac Review

Developed by Maxis and published by EA, the new SimCity (or SimCity 5 if you’re counting) was supposed to be one of the main contenders for Game of the Year. It seemed to have all it took to be even better than the venerable SimCity 4 and take the crown as the most sophisticated city-building game ever. Unfortunately, SimCity not only failed to meet our very high expectations, it was also marked by one of the worst launches in recent memory. EA isn’t the most popular publisher out there and the SimCity DRM debacle certainly didn’t help either. Riddled...

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Interview with Gone Home developers

Indie gaming is such a great opportunity for people to get together and just make games. No need of big publishers or lots of money to create a game worth playing, a game that doesn’t have to meet market desirability criteria or high ROI. The problem is, there are so many Indie developers these days, pumping new games each day, it’s hard to get people to pay attention. Well, The Fullbright Company is one of those studios that certainly managed to get into everybody’s radar and all thanks to the very well-received adventure game, Gone Home. Well, I got...

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